Tyr, The Lawgiver, is a warrior of the Norse pantheon in Smite. Using this item will allow you to teleport up to 45 units away instantly. If they are paying attention to the fight in the middle of the lane, and you have vision of them under tower, you can ult over the wall in your aggressive stance, and catch a mage off guard. SMITEFire is the place to find the perfect build guide to take your game to the next level. PASSIVE - Your relics receive 40s Cooldown Reduction. So to say that I'm dependent on blue buff and totem is a dangerous way to play. On some solo loaners it makes sense but he has a considerable heal with his 2 by the time is gets to level 3. Make them make bad decisions. It is meant to help you catch up to them after you land the whole combo. Tell me what you want to see me build/play next! Again, I see what your saying. Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: MID 1. Tyr. Also the passive of genjis is better due to not needing mana that much in solo however cooldown as you said on an aggressive character is extremely powerful. I typically build Reinforced Greaves since they go so well with Tyr's passive. You mainly are at the battlefront to constantly hit enemys. This effect cannot trigger more than once every 90s. Like I said, you are CC immune when channeling, so keep that in mind. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. One tower shot early in the game is considerable and could be enough to make them back early, or leave them exposed to a gank, or they may have to retreat to tower, leaving them with less gold and you getting free totems. It is meant to help you catch up to them after you land the whole combo. And none have a greater burden of expectation than Tyr, for he is Courage. I'd much rather have cooldowns on Tyr than using contagion, and I just like the curve of getting cooldowns online earlier. That's also why I go cooldown on tyr. Smite tyr Builds & Guides For Smite Game. All rights reserved. Man is a malleable creature, but a God is stone, shaped only by the harsh weather of expectation. You can cancel your dash by hitting your 2 at any time. WARRIOR. MrPokebrony. User account menu. I just feel like genjis guard is so much better of an option. Shame it comes off poorly, but its just the truth with this god. Man is a malleable creature, but a God is stone, shaped only by the harsh weather of expectation. AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. I used to HATE playing Tyr, i didn't like his kit, I thought he wasn't impactful, but that was because I was building and playing him wrong. If you are facing a magical god, or someone who doesn't have a ton of sustain, you want to focus them a bit more and bully. I didn't make it specifically vs jorm. © Hi-Rez Studios, Inc. All rights reserved. Once you can do this, your hitting them with 4 hard hitting abilities at once, and you will be almost full health, and they will be disoriented generally. This consumable heals 250 Health over 25 seconds. Thats why I try my best to disorient the opposing team. Most good players are going to look to ignore you, its just how you have to play Tyr. Once you are level 2, you want to put the point in your 1, and you want to try and clear that wave as fast as possible. PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. 10:37. Please verify that you are not a bot to cast your vote. If you'd like to play that Tyr (many think hes a bad god) you have to play aggressive. View Full Version : Arachne and Tyr builds? You could also go more damage like Rune Forge or Hydra's if your feeling spunky, but not as good as the afore mentioned. Posted by 4 years ago. Browse Tyr pro builds, top builds and guides. Tyr is a bruiser, much like Thor, and is not meant to be a one-shot assassin, nor a full tank. Hopefully, if they are juking a lot, you may be able to get your aggressive stance off cooldowns before they reach tower, and you can rinse and repeat. Browse Vulcan pro builds, top builds and guides. +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown Smite's Vulcan season 6 builds page. you want to start in aggressive stance because when you finish in your guard stance, you can heal off any minion damage taken with your 2 at the end. I'm not saying it's op, I'm saying it fits the build. It gives stats that blackthorn gives but trades a little bit of health mana and gives you magical protections. After using this item you gain a 10% Damage Mitigation Buff for 2s. Each time anything dies within 80 units you gain a stack. PASSIVE - Regenerates 0.5% of your max health every second. I generally like to zone out the person who is doing the best because it is hard for them to kill you one on one. This effect cannot trigger more than once every 30s. One of Smite’s oldest Gods, Hel is the split personality God that provides both bursts of healing from the good side, and damage from her dark side. Cooldown - 130s. If you hit it, its more damage, and now they are slowed. If you hit the combo above, and push them towards your tower, by the time its done, they will be probably trying to somewhat retreat towards their tower. Notes: Assault Damage: 40/90/140/190/240 (+50% of your Physical Power) Smite Item Builder is in beta and is being actively developed by one person in his spare time for free. PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. ROLE QUEST: SOLO Close. PASSIVE - Your abilities heal you for 5% of damage dealt. Because they will either have to ult you, which you can just ult away, and then they wasted everything. You're ult also allows you to stay aggressive. My next items in the build are cad shield and pridwen. If you can hit the full combo after that, they won't have time to react since they will be CC'd the whole time, and they may even get poked by your team at the same time. PHYSICAL. Particularly this one: https://www.smitefire.com/smite/guide/justice-for-all-tyr-guide-s7-14497 this should clear or almost clear the wave. If your thst annoyed by the wording that's fine, but fact remains, it's safer than going into lane with 3 health pots, not knowing how to use the God, then getting shoved out of lane and having to back before you finish the shield losing gold to minions hit by tower. Firstly, your not wrong aboit being aggressive what you are wrong about is your wasting 450ngold compared to 150. you should not proxy unless you have full boots and another other like blackthorn or gladshield, or you are asking for trouble. Join the leading SMITE community.Create and share God Guides and Builds. Your builds are okay; if i had to suggest anything at all to improve your guide it would be some BBcoding to add more color or borders. MELEE. If you are not confident you can hit the cancelled dash into the 2, just use the dash, then walk to the wave and use your 2 to heal off and clear some of the wave. Damage/brawler tyr build. From there, its whatever situational item you need, because you have a decent amount of health, cooldown, healing, and dual protections, so its up to you. Kill or Assist Lane Minions or Enemy gods to gain stacks. +3 Gold per Minion Assisted Fenrir, the mighty wolf, was foretold to wreak such devastation on the Gods that they sought to bind him. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. If you're not peeling, than you need to walk at squishys and make them uncomfortable. For SMITE on the Xbox One, a GameFAQs message board topic titled "tyr build". And good luck being relevant if your jungle is helping duo and your blue gets invaded. If I'm facing a physical solo, I dont worry abouts pots because 2 and glad shield procs are sufficient. Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. It basically takes human error out of the amount of time it take to hit the stuff. AURA - Enemy gods within 55 units have their healing reduced by 25%. Gods, Large Jungle monsters and Bosses provide 5 stacks. © SmiteGuru 2014-20. Best case, is into a wall. 35 Physical … With the Assassin build does not mean I want to make a Jungler build. As many of you who have faced Tyr know, he is very annoying to deal with. I've tried using the attack speed boots sometimes because people are saying its "meta" these days, but while it seems better at first, I'd much rather have the extra power since I do most of my damage relying on abilities and layering CC for the team, I'm not trying to drill people down with autos. I have semi-specific builds vs a hel, ah puch and chang'e, and most of those include runic and contagion and a totally different play style. Tyr. If you ever get hurt, just play safe, fall back, dash away, find a wave or camp to heal off of, pop a pot, and your good to go again. PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. Tyr. Smite's Izanami season 6 builds page. If Tyr is in a fight, its problematic. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction. VS typical Physical Solo laners, you want glad shield early. … yeah did this in spl and lost so maybe not too good ;/ follow me :) https://www.twitch.tv/solo0rtroll https://www.twitter.com/SoloOrTroll Yeah, I play ullr and his three in bow stance has a weird range. Smite Forums > Community > Strategy & Gameplay > Arachne and Tyr builds? I don't use it, i don't like how it feels. TYR is the The Lawgiver in the game Smite. +100 Health This all will come with practice, but just some ideas for situations to use your ult. This consumable heals 250 Health over 25 seconds per use. Jungle Monsters Warrior Tabi . The following is my personal Tyr stragedy, which works very well in arena. If not, you've probably done enough damage to make them scared, or play passively. Hope this is helpful for those who actually took the time to read and not just looked at the itmes. 20 Physical Power 30 Physical Protection 10% Cooldown Reduction. This consumable heals 125 Health and 75 Mana over 25 seconds. Its predictable for your team to know where they will be and layer CC or damage onto it. If Tyr hits you with Fearless in assault stance at max rank, he deals 480 base damage, on top of 270 base damage from power cleave, and then a switch stances to Defense for another 240 base damage fearless and then 270 more from power cleave, also healing himself. :cool: You use your 1 and 2 then you swtitch to defense mode. +75 Health +2 MP5 Per 10% Missing Mana NORSE. If you disagree that's fine, I'm not a proponent of instant cast in all gods. Data provided by Hi-Rez Studios. This item can not be used if you have taken or dealt damage in the last 3s. What if they invade your blue, your literally screwed with runic. The only time I am ulting in is if I don't have blink and I am pretty sure I can get a kill or I know I will have peel from my team behind me when I try to walk out. Only occurs once every 30 seconds. So if they no longer will fight you, just focus on clearing and proxy to rotate. So the combo goes, aggressive 1 knock-up, into the 2, switch stance, and then 1 into the 2. You need to keep them off balance with Tyr and frustrate them. Often, I will do this to gank the mid lane. If you are outpressured, focus the wave. TYR - Smite Super Builds Ep.46 by Zelkenon. Which mana is almost irrelevant in solo due to having the mana buff. I try different things constantly. But your assuming your going to get totem vs a jorm or thst you'll always have your blue. To your first point about pots, that's fine too. Cooldown - 120s. It depends on the matchup. The CC he has is much like Arthur, frustrating and annoying. Add the fact that once you have 2 points in your 2, your sustain is great. Remember your 2 once leveled can heal a decent amount. Archived. Could runic work, sure, if you are getting your blue buff and occasional totem. In ranked, thars the only way to affect the solo laner so that's their only objective is to steal it generally and not gank. It's generally hard for me to die as Tyr to a gank unless I'm already low and way out of position. +7 HP5 & 7 MP5 while within 60ft of an ally god I hear you. After pridwen, its the same situation as above, you can go mantle or whatever else you like. In Tyr's case, the only ability I wouldn't immediately have on insta would be Lawbringer, as it's got an AOE that's dependent on distance and that little 3d ground targeter isn't enough for me. JUNGLE FENRIR - Smite Super Builds Ep.50 by Zelkenon. clear, then take totem, you really want that firs totem because Tyr is mana hungry early. If you do this correctly, you can now begin to poke the enemy god. He is Justice. Vision Shard can be upgraded to a new relic once you reach Level 12. This effect can only occur once every 10s. I think this goes both ways. Tyr Arena build [DAMAGE] Printable View. 10:07. The embodiment of mankind’s impossible ideals. Smite Source. And like I said, I don't get other mana items later. Usually I need some sort of anti heal in the solo lane, and for the team, so I go pestillence as my one magical dedicated magical defense item. Tyr Arena build [DAMAGE] The following is my personal Tyr stragedy, which works very well in arena. This can only occur once every 30s. My point to the statement about insta-cast is that with Tyr, it really is better to learn him on insta-cast. I wouldn't personally recommend Runeforged Hammer on him as it only procs on the Ult due to the negation of procs on Knockbacks, so essentially the rest of his kit. I see your point, but try it. Kind of irrelevant outside of the cdr which you can get another item that gives cdr and better stats. For reference in the video he is either A.2-3+ levels above the enemy or B. with every possible power increasing buff on him. But cones and line abilities I want on quick cast, like ravana 1 through 3. The 1 does more damage, but your sustain from using your 2 on 3 minions is VERY GOOD, and i rarely need to use pots, hence I almost never get a chalice. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. So blackthorn is still a good item. I would urge you to check out some other guides for Tyr who are going to break down his essentials a bit more than I plan to. When you're writing a guide, you want to show that you know what you're saying, and again, I agree with you, JPL, that there IS a functional difference between normal and instant casting. +100 Health I get the hesitancy, but again, its meant for the cdr and mana regen. I then go into BP to get cooldowns maxed early (10 Glad, 20 BP, 10 Blue Buff) You may overcap later when you get a Mantle, I like mantle more for the passive and heavy prots, less worried about the overcap of 10%, but some people really get mad about overcapping. You hit a button once in comparison to twice. Courage is not the absence of fear, but the will to face the frightening. Again I realize why people want to hate in it just because it's not meta like it was, but it works. Browse Izanami pro builds, top builds and guides. Once you have enough to finish your first item (glad shield, blackthorn, boot), back and come back to lane and immediately look to poke if they haven't backed yet.

smite tyr damage build

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